package net.avh4.scratch.rpg.battle;

import java.util.Random;


public class RecoveryAction extends Action {
	
	private static Random rand = new Random();
	
	private Character source;
	
	public RecoveryAction(Character source) {
		this.source = source;
	}

	@Override
	public void process() {
		source.getStat("HP").adjust(rand.nextInt(70)); 
	}

}
